![]() I enjoy the GameCube version of Animal Crossing's soundtrack greatly, and I thought it would be cool to have that music constantly playing in my house without needing my laptop indefinitely. This aspect of the game is what inspired this project. One way that Animal Crossing immerses the player in this 24-hour concept is by having a full-day cycle of music, with one looped song playing per hour. These events are all based around a real-world 24-hour clock. Shops open and close, bugs and fish appear and disappear, and villagers wake up and go to sleep. The game changes lighting based on time, and even changes the seasons based on the time of the year. The complete tune of the original title screen. I suspect this odd layout may be a result of it being based on an N64 version. Included: - The original tunes from 12am to 12pm (played during sunny days), except 11PM. The game you are interested in probably goes with an asset/format similar to the Gamecube Animal crossing, This makes the audio pretty much inaccessible it appears that the audio is saved in a compressed 'audiorom.img' which doesnt appear to be a standard format. All the tunes are carefully modified so they sound with good volume on the 3DS and loop properly. Even when the player isn't playing the game, events are still going on. 1 Here I uploaded the BCSTM of the gamecube tracks for use with New Leaf and the latest HANS. For those that don't know, the game series Animal Crossing, which first began on the Nintendo GameCube in America, stakes its innovation around a 24-hour gameplay mechanic. Animal Crossing is a life simulation game developed by Nintendo EAD and published for the GameCube console.
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